This gives every door a palpable sense of risk and reward and reinforces the importance of organizing conservatively. The deeper you plunge, the more powerful and plentiful the monsters become, requiring greater caution and planning on your part. With each door you open, there’s a chance of waves of monsters to appear, all eager for their chance to take a whack at your precious crystal.
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This is where tower defense elements come into play. Zero points for subtlety, but I commend the reference nonetheless. But this isn’t your everyday dungeon party you’ve also got a power crystal sitting in your crash-landed ship that, believe it or not, changes the entire structure of the game. You begin with a crew of two heroes-who could be anything from belligerent meatheads to wisecracking robots to references to Metroid-and, yes, a dungeon to explore. However, even in early, early, damn early Alpha, it’s clear that this is a dungeon-crawler to keep an eye on.ĭungeon of the Endless is sitting comfortably at the intersection of tower defense, dungeoneering and good old fashioned top-down RPG action, all of which have been given a hefty dose of rogue-like randomization. Dungeon of the Endless has a high bar to meet by its final release, currently set for “sometime in 2014,” according to the game’s Steam page. It follows, then, that being random alone isn’t going to cut it with so many contenders running around.
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Unlike your typical horde of brown and grey shooters, it’s difficult for randomly generated goodness to get old it’s random after all.
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There’s a certain brilliance to the indie strategy of exploiting the rogue-like genre.